Far Cry 2

Far Cry 2
The sequel to the original Far Cry dispenses with Jack Carver, and moves the action to a war-consumed Africa complete with an open-ended storyline involving civil war, several hours of missions, heated gunplay, and a slew of dynamic elements powered by a new engine.

Overview

Far Cry 2 is a first-person shooter developed by Ubisoft Montreal and published by Ubisoft. It was released on October 21, 2008 in North America and on October 23, 2008 in Europe and Australia. Although featuring new characters and storylines, Ubisoft marketed Far Cry 2 as the true sequel to Far Cry. Crytek, developers of the original game, were not involved in the development of Far Cry 2. The game is available on Microsoft Windows, PlayStation 3 and Xbox 360.

Plot

The game gives you a opportunity to soak up a beautiful sunset.
The game gives you a opportunity to soak up a beautiful sunset.

Far Cry 2 is a sequel only in name, and is said to have absolutely no ties to the past games, other than the obvious one man army style of gameplay. As such, this game will have no mutants, no monsters, and no feral abilities such as those found in Far Cry Instincts. Instead, the player will choose one of nine playable characters. The other 8 characters whom you did not choose will then appear in other parts of the game. However, they are not like most NPCs. If they die, they will remain dead, and your missions and or story from there on out, may be drastically different. Ubisoft has stressed this as one of the many things that contribute to the replayability of Far Cry 2. These NPCs will also come in handy when you "die". If your health reaches zero, and you have recently asked your buddy to be on stand by while visiting a safe house then a small FMV plays of that Buddy pulling you out of battle and saving you. They will give you a sidearm and then carry on.

As you play FC2 you are working towards the common goal of finding and assassinating an arms dealer known as The Jackal. The Jackal is the sole reason civil war consumes the game's African locale because he continues dealing arms to both sides of the conflict. However, there are multiple endings due to the dynamic elements of the game (e.g. the aforementioned death of a buddy NPC) One of Far Cry 2's much touted elements is its dynamic gameplay; every decision you make may end up impacting the story. If one of the mercenaries were to die, the game would re-organize the social structure according to that mercenary's death. You can ally your self with friendly NPC's who can provide perks to help you make your way through the game world.

Gameplay

Propagating fire.
Propagating fire.

Far Cry 2 takes place in a large, open world fictional African country; which is complete with towns, bodies of water, deserts, and a number of enemy encampments and bases to attack of infiltrate. The map is approximately 52 square kilometers which is larger than Grand Theft Auto: San Andreas or Elder Scrolls IV: Oblivion. Far Cry 2 is powered by the DUNIA Engine (in many languages this means "earth" or "world"), which is compatible with PC, Xbox 360, and PlayStation 3. The engine features a dynamic day/night cycle, real-time weather effects and persistent environmental decay (such as trees that snap apart and then regrow over time), as well as fire propagation affected by weather, which allows the player to set fires to destroy or distract, possibly even killing enemies. Animals are also included in the game, although only herbivorous animals. Although carnivorous animals were rumored to be downloadable content, they were never released or announced. These dynamic gameplay elements encourage the player to play the game in a number of different ways.

The environment of Far Cry 2 is packed full of enemies. Over the course of the game players will encounter many guard outposts, safe houses, and military checkpoints that are swarming with APR and UFLL forces. Both factions will engage in combat if they spot you no matter what your standing with the faction, and it is never clear exactly what faction the soldiers belong to because they do not wear uniforms or any other form of identification. These two things were the result of a design choice reflected in multiple main character's dialogues with the player, where they reflect on the fact that the player is a "deniable asset", and explain that even "allied" soldiers will attempt to kill you.

Factors including weather, day and night cycles and "advanced" A.I. behavior help make the player improvise. The artificial intelligence does several things to create a more realistic enemy. Enemy troops from both the UFLL and APR will sleep, eat and patrol like real people. In the afternoons they may be active and vehicles may be patrolling the woods and desert whereas at night or at dawn the mood and activity will be slower and more relaxed. The AI also can do such things things as pursing the enemy when their weapons or vehicles are stolen or hijacked. They will hunt you down, but again, depending on the mood, will determine just how ugly they choose to get.

Some player-usable vehicles include (but are not limited to):

  • Boats
  • Hang gliders
  • Jeeps
  • Buggies
  • Large truck
  • Small car

In Far Cry 2 safehouses play an important role. At a safehouse you can rest, restock, and meet with "buddies" and save the game. There are many of them scattered around the environment, and are marked by a tent icon on the map. Before you can use a safehouse you must clear its immediate vicinity of enemy soldiers. After that you can safely enter and gain access to the cot, ammo, gun crates, and medical supplies inside. With the cot you can sleep until a certain time of day, which is useful if you want to get up in the middle of the night to go attack a heavily guarded enemy camp. Weapon crates can be purchased at the arms dealer for rough diamonds and are used to store weapons. As long as you have a corresponding crate for the type of weapon you are holding, you can put it into the crate to store for future use, which is useful if you want to hide backup weapons in your safehouses in case you ever get into a tight spot. As you and your buddies use your safehouses, the amount of supplies stored there will increase. You will find more ammo and first aid supplies on your shelves.

The game features officially licensed jeeps, which are driven in first person.
The game features officially licensed jeeps, which are driven in first person.

Weapons and vehicles can fail, due to things such as jamming, stalling, or have engine failure depending on how long you use it for. Several vehicles have a turret but not all of them have, for example: the Datsun look-alike, the big truck, the one person buggy and a few more do not have a turret. NPCs, however, will not get into vehicles with you; The player must get out of the driver's seat and into the turret. Vehicles have two states of disrepair. One is a white smoke that is coming from the engine and the other is a black smoke. Black smoke means that failing to soon repair your vehicle will kill the engine and stop your vehicle dead in its tracks. To repair a vehicle simply walk towards the engine and press Y or triangle. Your character will then take out a wrench and tighten what gamers are calling 'the magic bolt' on the engine several times which seems to repair the vehicle completely.

Injury is important in the world of Far Cry 2. Your character will have a five bar health meter. If any bars get only partially depleted they will regenerate automatically, but any bars that are fully depleted will have to be restored by using a syringe (or drinking water bottles that are commonly found at camps around the world). You can carry five syringes at a time at the beginning of the game and one syringe will fully restore your health as long as you have more than one health bar section left. If you have less than one bar section remaining then the player's character will remove bullets from their body, snap fingers back into position and even splint broken bones which takes significantly longer to do than using a syringe, so healing early is a wise thing to do. There are said to be over 60 different animations regarding your characters health.

In Far Cry 2 players will have many ways of obtaining missions. The main way of obtaining missions will be talking to persons of interest like faction leaders at their respective headquarters or buddies at the local bar. Once you begin a conversation that involves them needing work done you can press a button to obtain an info folder from them. Contained in the folder will be the coordinates of your objective for your map and a short description of your mission that can be accessed from the pause menu in case you forget something. These missions usually involve destroying some strategic thing around the world like fuel tanks, vehicles, or VIPs. Missions can also be taken on from cell phone towers. Approaching a box on the cell phone tower will give you the option to tap into the tower, which will cause you phone to ring. After picking up the phone a heavily distorted voice will tell you the location of someone that they want assassinated and tell you that payment will be supplied as soon as the job is done.

One thing in Far Cry 2 will always be haunting you no matter who you kill, is your malaria. Very soon after the game starts you contract the disease, and you have to start carrying malaria pills to control your symptoms. You are given a nice supply of the pills at the beginning, but eventually these run out and you need to find more. The local priest can help you with this, but is reluctant at first because of the fact that you are a mercenary. Eventually he gives in because he hates to see people sick, and gives you the location of an Underground house. These Underground houses are the hideouts of the few unfortunate civilians remaining in the country. They have malaria pills, but in turn you will need to complete a task for them to get the pills. When a malaria attack strikes, you must take a pill within a certain amount of time or else you will not survive. A malaria attack while swimming can result in your character drowning.

Levels

Act I: Tutorial Missions

  • The Road to Pala
  • Town Escape
  • Lumber Camp
  • Pit Fighter
  • Slaughterhouse
  • Dunk Cage
  • Delivery

Act I: UFLL Missions

  • Direct Spear
  • Oeduard Rex
  • Grow Op

Act I: APR Missions

  • Cop Killer
  • Reap What Ye Sow
  • Junkyard Dog

Act I: World 1 Finale

  • Fool's Errand
  • Defense Reversal
  • Exile to World 2
  • Reprisal Killing

Act II: World 2 Primer

  • Hornet's Nest
  • Jackal's Buddy Rescue

Act II: UFLL Missions

  • Flying Jackal
  • Subverting: Flying Jackal
  • Bunker Buster
  • Subverting Bunker Buster
  • A Bridge Too Far
  • Subverting A Bridge Too Far

Act II: APR Missions

  • Dental Plan
  • Subverting: Dental Plan
  • Radio Armageddon
  • Subverting: Radio Armageddon
  • Pipeline Crossing
  • Subverting Pipeline Crossing

Act II: The Chaos Begins

  • Prison Break

Act III: Fractured Factions

  • Reprisal Killing vs. UFLL
  • Reprisal Killing vs. APR
  • House Cleaning: Part 1
  • House Cleaning: Part 2

Act III: World 2 Finale

  • Heart of Darkness
  • The Final Battle

Multiplayer

Far Cry 2 multiplayer supports up to 16 people (8 vs. 8) across 14 standard maps (18 including Downloadable Content), along with the ability to create, publish, use and share your own custom maps. Ranked Matches earn experience towards a persistent player rank, earning Diamonds for every level that allow you to purchase unlockables for each class. Far Cry 2 has up to 30 ranks. There are 6 classes in the game, and it's possible to upgrade each at least 3 times with the aforementioned diamonds. Custom games allow for persistence over several maps as long as the users stay in the same room for the duration of the games. Progress in Custom games is lost once a server is ended entirely.

Gametypes

  • Deathmatch- Standard free-for-all gametype in which players kill each other for points. The round ends when a player finally reaches the score limit.
  • Team Deathmatch- Two teams of up to eight players each compete by killing members of the opposing team for points. Reviving other players on your team (while they are wounded) removes points from the opposite team's score. Ranked Team Deathmatch games last until the kill count reaches 100, or until 15 minutes are up.
  • Capture the Diamond- A Capture the Flag variant in which players steal a case of diamonds from the opposing team's base and bring it back to theirs. In order to score a point for your team, your own diamond must be present at your base as well as theirs. Diamond carriers emit a "security smoke" to note their locations. Red smoke denotes the other team's carrier, and Green smoke reveals your own.
  • Uprising- This is a team-based gametype revolving around capturing several strategic points around the map. Each team has a captain, and the captain is the only person who can occupy a point by sitting in it for 20 seconds while being guarded by his team. Once one team has control over all of the map's strategic points, it then becomes their objective to kill the opposing captain to win the game.

In ranked matches you need to get kills to get exp and then you can rank up. When you rank up you will get diamonds and though diamonds help you get your classes up. If you choose the commando, you will get all of the guns unlocked for that class but that is only if you put 3 diamonds onto it because if you put 1 your most properly going to get 1 gun from that class. When you rank up the rank and the guns only stay with you on ranked match because in custom match you start at level 1 and you rank up through the game. You also get achievements for ranking up to level 5 level 10 etc mostly all of the big levels your get more gamerscore from.

Classes

  • Commando - a standard mid-range assault class, adept at shoot-and-run tactics.
  • Sharpshooter - a long-range class with marksman weaponry.
  • Guerilla - a short-range class designed for ambush tactics and close-quarters combat.
  • Rebel - an explosives-focused class, well rounded for both offensive and defensive use of bombs and flame-propagants.
  • Gunner - a heavy-weapons class, highly effective when grounded in one place.
  • Saboteur - a stealth-focused class that possesses silenced weapons. Carry explosives.

Map Editor & Sharing

In-Editor Testing.
In-Editor Testing.

Far Cry 2 features a Map Editor, which allows players to create, share, download, rate and play on customized maps using in-game tools. The map editor is not a full "SDK editor" like the UnrealEd or HAMMER, which means that it does not allow players to import custom models or images. It features most if not all of the models found in the single-player game, and it allows players to customize many of them through a "snap" system, to create elongated bridges, unique buildings, very long ladders, etc. for greater freedom of creation. The map editor also allows for heavy terrain alterations, and comes with several special tools that allow the creator to perform detailed changes to land with simplified console controls, making the editor much easier to use than the average PC editor.

PC Map Editor Interface.
PC Map Editor Interface.

Maps can be made for many purposes, or one single purpose. There is a checklist in the menus of the editor that allows creators to tailor their maps to their specifications for game variants. Certain criteria must be met by the creator before the map is validated, making sure that diamond placements, capture points and spawn locations cannot be abused within measurable reason to give an advantage to one team.

Players can choose to host games and share the maps from their own harddrive, or upload the map to the central server for ratings and downloads. Each platform has its own server, so a PC user won't see a PS3 user's maps. Players can search for a specific map name, sort by size or recommended player amounts, date added, rating, etc. There are also server-created "Highest Rated" lists and "Most Popular" lists. Ubisoft Montreal also maintains an "Ubisoft Recommended" list, where it promotes maps that it finds to be exceptional. Ubisoft updates the week periodically, but the Highest Rated/Most Popular list changes daily using server statistics.

Additional Content

Collector's Edition.
Collector's Edition.

Limited (GameStop Pre-Order) Edition & Collector's Edition

Anyone who pre-ordered Far Cry 2 at Gamestop was automatically signed up (at no extra charge) to receive the "limited edition" of the game. This version (which was dubbed the Gamestop Pre-order Edition by Ubisoft) contained a code that would unlock several extra missions that told the story of several men who had come before you to try killing the Jackal. These missions are estimated to provide an additional 6 hours of gameplay. This edition also came with an extremely useful map of the entire world and in a sleeve that had different cover art on it than the standard edition.

Weapons included in Fortune's Pack DLC.
Weapons included in Fortune's Pack DLC.

The actual Collector's Edition (not the pre-order/limited edition) came housed in a wooden box and had the aforementioned map, a Far Cry 2 disk, a Far Cry 2 t-shirt, a "making of" DVD, and a code for 8 exclusive missions.

DLC

The Fortune's Pack DLC is now included with the Steam version of Far Cry 2, and is available on Xbox Live Marketplace, and Playstation Network for 800 Microsoft points and $9.99 respectively. It adds:

  • 3 new weapons (Sawn off Shotgun (Secondary slot), Silenced Shotgun (Primary Slot) and High Explosive Firing Crossbow (Special Weapon Slot)
  • 2 new vehicles (Quad bike and Unimog)
  • 5 new multiplayer maps

PC System Requirements

Minimum Requirements:

  • CPU: Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz, AMD Athlon 64 3500 or better
  • RAM: 1 GB
  • Video card: nVidia 6800 or ATI X1650 or better; Shader Model 3.0 required; 256 Mb of graphical memory
  • Media reader: DVD-ROM
  • Hard drive space: ~12 Gig of HD space.

Recommended Requirements:

  • CPU: Intel Core 2 Duo Family, AMD 64 X2 5200 , AMD Phenom or better
  • RAM: 2 GB
  • Video card: nVidia 8600 GTS or better, ATI X1900 or better; 512 Mb of graphic memory
  • Sound: 5.1 sound card recommended
  • Supported video cards: NVidia 6800, NVidia 7000 series, 8000 series, 9000 series, 200 series. 8800M and 8700M supported for laptops. ATI X1650 - 1950 series, HD2000 series, HD3000 series, HD4000 series.

Xbox 360 Game Installation

Far Cry 2 requires 4.5GB of space to install on an Xbox 360 HDD. While the installation does not seem to reduce load times by much, it does seem to help the frame rate.

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