Duke Nukem Forever

Overview

Duke Nukem Forever is a first-person shooter for the PC, Mac, Xbox 360, and PlayStation 3. Released in North America on June 14, 2011, the game endured a development cycle that spanned over fourteen years. Over that time, the game saw multiple core-engine changes and intended publishers. Originally developed at 3D Realms by the creators of the Duke Nukem franchise, the game was finished by a collaboration of developers spearheaded by Gearbox Software.

Plot

Duke Nukem Forever is set twelve years after the events of Duke Nukem 3D. The first level is a recreation of Duke 3D's final boss battle with the Cycloid Emperor. Once you've defeated said Emperor, the camera pans out to reveal that it really was: Duke playing his own video game while being given oral sex by the Holsom twins. Duke is living the life (he's apparently retired) and he has everything: money, girls, and, most of all, fame. The game then proceeds to explain that a potential alien invasion has begun as giant alien ships have appeared around the world and right outside of Duke's casino, the Lady Killer. However, the President of the United States wishes that the aliens be left alone.

After beating his own game, Duke goes to a TV interview. Unfortunately, the interview is canceled when the so-called friendly aliens begin invading. Duke hurries back to the Duke Cave where he has a conference call between him, the President of the United States and General Graves (head of the Earth Defense Force). The President clearly states that Duke is not to engage the aliens, as he is already in negotiations with their Emperor; the President doesn't want another alien genocide (said genocide was perpetrated by Duke 12 years earlier). Graves is forced to comply. However, when the Aliens attack the Duke cave it becomes apparent that the aliens are out for revenge. Duke successfully destroys their mothership but is knocked out in the process.

Four hours later, Duke discovers that the aliens are capturing all of Earth's women, which enrages both Duke and Graves. All the women (including the Holsom twins) have been regrouped to the Duke Dome and Nukem plans on saving them. Duke heads over to the Duke Dome and discovers the alien's plans: they're collecting women and impregnating them with alien babies. After watching the Holsom twins die (he cruelly tells them that they're "fucked" seconds before they gruesomely explode, unleashing alien babies), Duke gets revenge by killing the "Queen Bitch" before once again being knocked out and having an erotic dream. In his dream, he owns an awesome strip club full of awesome dudes and beautiful women. During this sequence, the player is required to collect three things to have sex with one of the strippers: popcorn, a vibrator and a condom. The scene ends right before the sex scene.

Duke wakes up and takes a helicopter to the Hoover Dam where the wormhole the aliens came out of is located. Graves has "flipped off" the president and has decided to help out Duke who plans on finishing the aliens off once and for all. Not being able to land near the Dam, the E.D.F. drops off Duke's monster truck, The Mighty Foot. Making his way to the Dam and fighting aliens along the way, Graves inexplicably believes the only way to close the alien wormhole is by destroying the Hoover Dam, which Duke does after his partner fails to plant the charges at the base of the Dam. After closing the wormhole, he meets with the President who is extremely angry. He wanted to negotiate with the alien emperor so they could rule together. Now that his plans have been foiled by Duke, he plans to nuke him to kingdom come. He orders the nuke strike but gets killed by the alien emperor who is then defeated by Duke, who pisses in the emperor's eye socket. Graves comes to pick Duke up via helicopter but the nuke goes off, crashing the helicopter and apparently killing Duke Nukem.

A screen appears stating that Duke is KIA. However, Duke states that that ending is stupid (breaking the fourth wall in the process) and that he can't die. The game cuts to a press conference where Duke has just been sworn in as the 68th President of the United States.

Gameplay

A billiards minigame.
A billiards minigame.

Like its predecessor Duke Nukem 3D, Duke Nukem Forever is a first person shooter. Despite the length of the game's development, the game features numerous gameplay elements that are commonplace among modern games of the genre; such features include regenerating health, sprinting, driving sections, and only being able to carry two weapons at once.

As in Duke Nukem 3D, interaction with the environment is a big part of the game. Duke can interact with objects such as toilets, whiteboards and gym equipment. The game also has a large variety of minigames available; these include pinball machines, billiard tables and slot machines. Interacting with certain objects in the environment can grant Duke an "ego boost" by extending the maximum size of his health gauge, referred to in the game as his ego.

Upon completion of the single player game, an extras menu is unlocked that includes:

Multiplayer

The multiplayer has four modes that are a variations on common multiplayer modes like deathmatch, team deathmatch, capture the flag and king of the hill. Duke Nukem Forever shipped with ten maps, including some with jetpacks in them and some that are designed to be played while Duke is shrunken to tiny size. It features an eight player limit with two teams of four for team deathmatch.

The name of DNF's multiplayer modes put a spin on standard names:

Weapons

Duke Nukem has a variety of weapons at his disposal for killing the evil women-stealing aliens.

Gold M1911

Duke's primary weapon, this weapon is a gold plated pistol with laser sights. The pistol was designed to be as realistic as possible, which is why during development, George Broussard brought in a real gun so the designers could play with it and transcribe the feeling of wielding one in the game, but the in-game first person model is pretty inaccurate in terms of proportions. There was also much internal debate on what kind of accessories the gun was to have (at one point it was supposed to be a scoped pistol) but the designers just opted for laser sights on the bottom of the frame. Pig Cops and EDF soldiers will drop a plain, black M1911 when they're dead. The previous Duke Nukem Forever builds that ran on different engines had a more interesting Gold Desert Eagle instead of the Gold M1911.

Freezethrower

The freeze ray is a short ranged weapon that allows players to freeze enemies for a certain period of time. Unlike the superior weapon from Duke Nukem 3D, this freezethrower only works at short range, which was intentional according to the developers since players would lose a significant portion of health while approaching enemies, but would regain it once frozen. When the enemy is in a frozen state, Duke can or shoot them, or perform a violent execution move involving shattering the enemy into little pieces.

Shotgun

The pump action shotgun lets off six rounds and is the most effective at close range. The gun was modelled after a shotgun that George Broussard bought in a gun shop in Mesquite, Texas. Broussard brought the gun to the office so it could be designed into the game. The gun is now said to reside in a closet at Broussard's home. It is the same shotgun that was used in Duke Nukem 3D, based on a Winchester 1300 with a heatshield mounted on the barrel, stock removed, and pistol grips installed on both the rear and the pump-action parts of the gun.

Railgun

The railgun is a long range weapon equipped with a scope, essentially a sniper rifle with a different name. It usually takes enemies out in one shot. The weapon was included in the game when the developers decided to design outdoor environments with vast open ground that was ideal for sniping.

Ripper

The ripper is a massive machine gun that fires from three different barrels. The weapon was originally planned to be an M16; however, it was redesigned to look like Duke Nukem 3D's iconic ripper after the development team changed game engines and decided to create full 3D renders of each weapon, one of the only intelligent moves made regarding the game's arsenal.

RPG

The rocket-propelled grenade launcher fires one rocket at a time and is designed after the same RPG in Duke Nukem 3D. You can guide the launched grenade by keeping your reticule on your target after the rocket has been fired, but this is stupid, as it has been since Half-Life, as it forces the player to take damage while exposed.

Shrink Ray

The shrink ray lets players shrink enemies. By shrinking an enemy, the player can easily squash them with Duke's boot. Also, shrunken enemies have less firepower when shrunk. The shrink ray was born more than a decade ago, as it is one of the legacy weapons from Duke Nukem 3D.

Devastator

A twin-rocket launcher that shoots mini-rockets at a high rate of fire. It fires 2 mini-rockets with each shot.

Easter Eggs

Roulette Table

If the player examines the last paid numbers at any of the roulette tables the following numbers can be seen: 4 8 15 16 23 42. This is a subtle nod to the popular television show Lost, which was still on the air when the game was written.

Development History

Developer 3D Realms began work on Duke Nukem Forever in 1997. Beset with extensive delays, the release date was pushed back again and again until the company chose not to disclose a release date until the project was close to completion. However, that time never came, and the company halted development on May 6, 2009, twelve years after development began, due to a depletion of development funds. The entire development staff was also let go.

Following this turn of events, Randy Pitchford and Gearbox Software approached 3D Realms heads Scott Miller and George Broussard with a proposal that would see Gearbox take over the remainder of the game's development. After a deal was struck and the remaining legal hurdles were cleared, Gearbox set to work on Duke Nukem Forever in secrecy. On September 3, 2010, Gearbox unveiled the revived Duke Nukem Forever project to the world at PAX 2010. As proof of their work, they provided a playable demo spanning two sections of the game accessible to press and convention goer alike, and a trailer filled with gameplay footage.

Timeline

One of the earliest builds of the game.
One of the earliest builds of the game.

The development of Duke Nukem Forever was a rocky ride. To get a better overview of the development cycle, fourteen years long, here's a run-down of the development history of Duke Nukem Forever.

1997

1998 - 1999

Unreal Engine.
Unreal Engine.

2000 - 2001

2002 - 2004

Enhanced Unreal Engine.
Enhanced Unreal Engine.

2005 - 2006

2007 - 2008

First official glimpse of Duke in the new engine.
First official glimpse of Duke in the new engine.

2009

The 3D Realms development team.
The 3D Realms development team.

"Apogee repeatedly assured Take-Two and the video-gaming community that it was diligently working toward competing development of the PC Version of the Duke Nukem Forever."

2010

2011

A screenshot of the final product.
A screenshot of the final product.

Reception

The extended development cycle and perpetual delays that Duke Nukem Forever endured since the early days of its development have made the game something of a long-running joke. Even other game developers have taken cracks at Duke Nukem Forever's expense, such as when a character in Grasshopper Manufacture's No More Heroes breaks the fourth wall in explaining a theoretical development delay scenario that could have resulted in the game's name being changed to No More Heroes Forever.

Duke Nukem Forever has also been given a catalog of unflattering nicknames over the years, all related to the length of its development and the possibility that it may never see release at all, such as "Duke Nukem Never" and "Duke Nukem Taking Forever." It has also been pointed out on numerous occasions that the game's initials, DNF, are also used in automotive racing parlance to place competitors that "did not finish."

Shortly after 3D Realms halted work on the project, the creator of the popular internet web-series Zero Punctuation, Ben 'Yahztee' Croshaw, released a mock review of Duke Nukem Forever stating that if a studio had over a decade to develop a game, then it should be the greatest game ever made. He also stated that people shouldn't feel bad about the fate of 3D Realms because they were under contract to finish the game and over the extended duration of the development had lost a great deal of sympathy from the gaming public.

Many console players noted the long load times.
Many console players noted the long load times.

The game was finally released in Europe on June 10, 2011 and in North America June 14, 2011. The game received poor reviews, with Metacritic giving it separate metascores hovering around 50 for the PC, Xbox 360, and PS3 versions. The game was criticized on multiple fronts. The graphics were said to be out dated and the gameplay boring. Reviewers also stated that Duke Nukem as a character did not have a place anymore in modern gaming since the character had failed to evolve after twelve years of development. The console versions were noted to have long loading times (1+ min) and inconsistent frame rates. The PC version does not have these issues. The only praise that can really be found for the game is the fact that it was released. Giant Bomb's Jeff Gerstmann said the following about the title:

If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on. It's great, in some ways, that Duke Nukem Forever was released at all. But don't be confused into thinking that it's a great game.

Following the negative reviews, the Redner Group, a firm which was handling Duke Nukem Forever's marketing campaign, issued a statement on June 15, 2011 saying that due to venomous reviews, they'd be reviewing who should get early copies of future games because according to them, some reviewers "took it too far". Later that day, the Redner Group apologized, stating that the threat was made under emotional duress and that Take-Two Interactive had nothing to do with the idea. That same day, Take-Two severed ties with the Redner Group and no longer employs them to market their games.

Some of the staff behind the game came to its public defense in response to the overwhelmingly negative reviews. Jon St. John, the voice of Duke Nukem, made it clear that he had never actually played the game when he told JoyPads:

I have no comments regarding bad reviews by clueless critics. They seem to want to compare Duke Nukem Forever to Call Of Duty and other FPS' and they are missing the point. My thoughts about Duke Nukem Forever: It freakin' rocks! Lots of action, lots of fun, sexy, funny, irreverent... It's everything I hoped it would be.

In comparing the game's low review scores and high sales figures, Gearbox president Randy Pitchford tweeted the following:

With sales data, It seems like *customers* love Duke. I guess sometimes we want greasy hamburgers instead of caviar...

Special Editions

Balls of Steel Edition

For $99.99 the Balls of Steel Edition included:

Kick Ass Edition

The Kick Ass Edition of Duke Nukem Forever is a limited edition package exclusive to the Nordic region. It includes:

PC System Requirements

Minimum Requirements

Recommended Requirements