Call of Duty: World at War
Overview
World at War was developed by Treyarch (the team behind United Offensive, Call of Duty: Big Red One, and Call of Duty 3), initially being criticized by gamers with concerns about the game returning to the WWII setting after such a successful outing in a modern setting. Despite the early criticism, the game received positive reviews upon release.
Plot
United States Marines
As a private in the USMC, you will be fighting against the Japanese soldiers, who seem prepared to accept any losses in order to secure a victory. The Japanese soldiers are armed with weapons typical of their time, such as the Arisaka rifle.Initially, the first USMC mission begins with your character trapped in a hut by multiple Japanese soldiers, and a fellow prisoner. This occurs in 1942, and serves as a prologue to the main USMC story, on Makin Atoll. You are mocked by a Japanese officer, who berates you, saying that you are a fool for thinking you are strong for not talking. He blows his cigarette smoke in your face, causing the screen to haze, before going towards your ally. The fellow Marine spits in his face, angering the officer who orders you to both be executed. Your comrade is killed immediately, and before you meet the same fate, Sergeant Roebuck's squad intervenes.

The next mission for the Marine Corps takes place in 1944, on the island of Peleliu. Your squad is sent out with other groups in order to help take the island. Unfortunately, Peleliu is heavily defended by well embedded Japanese defenders. The boat used is caught on the coral barrier in the ocean, and the team are forced to wade through this while under enemy fire after the boat is hit with artillery. Again, the player's character (Private Miller) cheats death, when Sullivan pulls him from the water before he drowns. You are forced to wade through heavy fire, and reach the island. On the island you call off-shore artillery from the American ships in the water, and help the American Sherman tanks advance along the island. When the tanks reach their destination, the squad take cover in some huts. One of the Japanese survivors bursts into the house and stabs Sullivan to death with the bayonet attached to his rifle (these soldiers are known as banzais, and appear frequently in the USMC campaign). Due to the death of Sullivan, Roebuck becomes the commanding officer.
Under Roebuck's command, the group are expected to advance through a swamp in order to take the airfield on Peleliu. Along the path through the swamp, the group find the wreckage of an American P-51 Mustang plane and several living soldiers who had previously found the wreck. One of the soldiers investigates the wreck, and sets off a Japanese trap, which kills the unfortunate Marines who were investigating the wreckage. When the trap goes off the Japanese storm the area, leaving Private Polonsky to question the Japanese, saying "I can't believe they would booby trap our dead...". When the group move towards the airfield they encounter heavier resistance, which is eventually crushed, leaving the Marines free to travel onwards. When the airfield is captured the Japanese make a massive push in order to reclaim it, before the American reinforcements arrive. The Marines manage to hold down the anti-aircraft guns long enough to use them against the infantry, as well as allow the American support to arrive, which wipes out the Japanese tanks before they had a chance to fire any shells that caused major destruction.


Before the team are sent out to take Shuri Castle, they are able to gather more supplies from a weapon drop. During this, a Japanese sniper nails one of your allies in the head, killing him as he dashes forward for supplies. As soon as this happens, the Imperial Japanese begin to fire mortars on the area. They have mortar positions that are located in the castle grounds. Without rushing forward, the Marines will be dead: and if they rush forward they're almost begging for death. Roebuck finds a solution, however: sprinting into the Japanese tunnels. While they are likely going to be well protected, the Marines are armed and willing to fight. Miller is sent forward in the tunnels to check for any Japanese and wipe them out, should they be present. Upon advancing, you will discover that there are Japanese, though they are desperate. They are standing around a table discussing the battle, and they appear to be afraid of the Marines after the recent losses they had made.

You have the opportunity to save one, though there will always be a casualty. Saving Roebuck will reward you with an achievement or trophy, and saving Polonsky will not reward you at all. However, saving Polonsky seems to be a more fitting end due to his actions and dialogue. Saving Roebuck will result in the same scenario, where Polonsky is killed. However, when fighting the final wave of Japanese soldiers, Roebuck will remain completely calm and control his emotions. He will not say much or express his feelings at the loss of Polonsky, despite the fact the two soldiers seemed to have a close relationship in their work. Saving Polonsky will result in Polonsky fighting with you, and frequently speaking. He initially says 'They… they killed the Sergeant!', in shock. However, when fighting he will spout lines such as 'That was for Roebuck you bastard!', and other similar lines.
Unlike his normal mannerism, he frequently curses at the Japanese during this final moment. When the Japanese have been cleared and everyone is celebrating, Roebuck will say 'It's over… we did it… it's over.' If Polonsky is saved, he will shout something along the lines of 'Fuck yeah! It's over!'. During the mock surrender, you can choose to let both men die by simply walking on. If you do this, nothing changes during the final fight. This final fight also becomes much harder on Veteran difficulty, since Polonsky and Roebuck were invincible AI characters, and you could lie down when injured and let them carry on the fight for a few seconds. It may be better to save Polonsky during the fight on Veteran for he tends to be more aggressive at this point. Note also that there is an achievement for saving Roebuck, so it may be more canonical that Polonsky dies.
Upon completing the assault of Shuri Castle you are shown a cutscene of the Enola Gay dropping 'Little Boy', the world's first atomic bomb, on Hiroshima. In addition to this footage, speech from President Harry Truman is played in the background. When this cutscene wraps up, there is a message about WWII from Treyarch themselves. It reads:
'60 million lives were lost as a result of World War II. It was the most destructive conflict in human history.'
Soviet Campaign
The first mission of the Soviet campaign opens with Dimitri lying in a fountain among the bodies of many Soviet soldiers, who have been brutally massacred. This battle takes place during the legendary Battle of Stalingrad, of 1942. Josef Stalin sent millions of Russians to fight against the German soldiers, who were trained - unlike the Russians ordered to fight to the death. Dimitri is lying beside the fountain, where he was aware of the ongoings. He sees some of the Russian soldiers crawling away, bleeding to death. Some of the Germans return, wielding MP40s. They open up into the fountain, spraying down anyone trying to survive their massacre. Luckily for Dimitri, he is not shot by the Germans as they believe he is already dead. After the Germans leave the scene of the massacre, one of the survivors puts his finger to his lips, to tell you to remain silent. The survivor is Reznov - a Sergeant in the army. He has been wounded in the battle, and has a badly wounded hand. This wound means that he is unable to snipe - which is not good considering the fact he has a plan to assassinate the General of the Nazi army who orchestrated the massacre you are lying in. However, he feels Dimitri will be capable of aiding him. However, he takes the time to give you a 'crash course' in sniping - through getting you to shoot dead the German soldiers who actually carried out the massacre. He teaches you to pick your shot at the right time and ensure you are not spotted. Once completed, he congratulates you (and if you kill all the enemies using less than five rounds to do so, he will call you a true marksman).
After proving your worth to Reznov, he leads you into a coffee shop in order to flank German General Heinrich Amsel's route. When in the coffee shop he assures Petrenko that 'One day… things will be different', and that they will take the fighting 'To their land… to their people… to their blood'. After making these remarks and advancing through, you will make it out into the streets. When in the streets, a shot is taken at you from a German building across the river. The shot narrowly misses Reznov, who takes no time in hurling himself through a window. After following his lead, you will have to engage the German sniper in a shootout, with Reznov's help. The Sergeant takes a massive risk by tempting the sniper into taking a shot through exposing himself, and this will aid you in taking the German down. Upon the death, Reznov beckons you to move quickly, as the Germans will most definitely have heard those shots being fired. During the advance through the house from which you fired, a German patrol spots you and attempts to set the building ablaze. You have to crawl through the house to avoid the flames until you reach the second floor, where you sprint to leap out the window.
The Russian view is that you will be of benefit to them, as they prepare to attack a German communications station. Immediately Reznov spots the advantage from aiding them: Heinrich Amsel will not be able to call for backup when he and Dimitri prepare to end his life. He tells the Russians to wait for Dimitri to fire his rifle, and the screams of dying Germans will signify the start of the attack. When you have aided your comrades in attacking the communications station, Reznov will tell of a vantage point from which Amsel will be an easy target. Amsel has several bodyguards who will try to protect him, though he willhide behind objects, such as the remains of a military transport truck, a Flak 88 cannon, and a wall. He will try to make it towards a German Kubelwagen in order to escape, though this can be prevented through killing the driver and then Amsel, blowing up the Kubelwagen, or sniping Amsel down. Once Amsel is dead, the Germans will begin to flood into the house from which you took the shot. The only escape is by leaping through a window into the river below. On the way towards the window, a full stairway of Germans will arrive. Reznov screams out, and mows them down with a PPSh-41.


After disembarking from the train in Pankow, the Russians are immediately under fire from the German positions, and the main threat is a mounted MG42 that is laying down lead across the entire area. The ground troops are tasked with moving forward to clear the way for Soviet T-34 tanks to enter the area. One of the T-34s takes aim at a building, which it then blows to pieces. The Russian soldiers are ordered to fight through this building and ensure there are absolutely no survivors. As soon as this is completed, and the Russian soldiers exit the area, they are attacked by well entrenched German troops in an asylum. When this happens, the Red Army decide to move tactically as opposed to using pure brute force. They split their force into two groups. One group will assault the asylum through the front courtyard, and the other group will move along the street and enter the asylum from behind, catching the Germans in a pincer movement. After getting into their position, both groups successfully enter the asylum, and after some intense fighting through it, they eventually wrestle control from the Germans who previously controlled it. When this is done, the Russians regroup with the T-34s that helped them push through Pankow initially. The Germans that previously controlled the asylum flee down the street, and the commanding officer, Commisar Markov announces that 'nobody can resist the will of the Red Army', and that the Nazis should give up all hope.

The final fight in the Soviet campaign takes place in the city streets beyond the metro station, and inside the Reichstag itself. To begin with, Reznov congratulates you on cheating death again, and tells you to take a few moments to regain your breath. Chernov is sitting writing in his diary, and this enrages Reznov. He grabs Chernov's diary, and slams it into his chest, shouting 'Nobody will ever read this!' at him. He then grabs the Soviet flag, and thrusts it onto Chernov, roaring "If you lack the stomach to kill for your country, at least show me you are willing to die for it!". Chernov accepts this treatment, and carries the flag without a complaint. Before setting off, Reznov hands Petrenko a PPSh-41 sub-machine gun like his own. The group are briefed by Commissar Markov again, and he tells them to help end this war.
Reznov's unit marches towards some housing, outside which there are three Nazi corpses hanging from the tree. Reznov states that 'The Germans hang their cowards from trees', and then orders the team to push forward into the housing the Nazis are controlling. After working through it, the squad will meet other groups preparing to assault the outside of the Reichstag, which is fortified with Flak 88 artillery cannons. Therefore, the Soviets are expected to destroy these in order to enter the Reichstag. Destroying the cannons is no mean feat seeing as the Germans will do anything to ensure the loss of the cannons does not happen. After brutal, slow-paced shooting, the Flak 88s will all be destroyed, and the team can advance. Chernov is unlucky however, and is torched by a flamethrower. Whether this flamethrower kills Chernov or not is unknown, but despite Reznov's mockery of his pacifistic ways, he sprints forward, shooting dead the flamethrower to check Chernov. He takes Chernov's diary, and during the next briefing scene, he reads out an extract from it. Below is the quotation from Chernov's diary:
The path to Berlin has been swift and brutal… all of it has been necessary.
The Soviet campaign has gained a reputation for being extremely difficult in World at War due to the sheer number of grenades thrown, though this is a complaint also levelled at the Imperial Japanese missions. Even so, the final two missions in the Soviet campaign are probably the most well known difficult missions of the entire franchise.
Gameplay

One of the other additions made to World at War is the Bayonet. The Bayonet is an alternative melee weapon to a standard combat knife, and can be fitted to some weapons. Bayonets are similar to a standard knife, but have a longer melee range, and can only be used when holding a weapon equipped for the situation. Smaller weapons, such as the MP40, cannot have a bayonet attached, though larger rifles and machine guns can.
Missions are split between a Pacific and European campaign, with a focus on two main characters: Private Miller, and Dimitri Petrenko. Both theatres of war have slightly different play styles. The Japanese fight furiously, frequently rushing and attacking with bayonets, while the Wehrmacht are more cautious with their attacks. Weapons encountered during the campaigns are different, and take some adjustment to use. Missions remove some of the linearity, as there are occasionally multiple paths you may advance along, rather than a single laid-out route. However, these paths almost always join together again .

Multiplayer
For the first time in the CoD franchise, World at War features cooperative gameplay for up to four players via split-screen (on consoles) or four players online. It also uses a perk system similar to CoD4 and makes use of player-controlled vehicles similar to Call of Duty 3. With support for up to 18 players, the game also features an updated party system, which includes the ability to create private parties. The game has a level cap of 65, as opposed to 55 for Call of Duty 4, but still has 10 prestige levels. Prestige levels now reward the player, albeit just an extra Create-a-Class slot every few levels.
The multiplayer itself is very similar to that of Call Of Duty 4: Modern Warfare. All of the previous game modes are available in World At War except for Cage Match, Old School Team Deathmatch, and Hardcore Headquarters (which may or may not be added in the future). The game allows the player to create custom classes to use during matches, with the option of changing the weapons and attachments as well as perks. The experience system is mostly the same as well. Night vision has been replaced with a map. In addition, players can create squads and use the map to set waypoints for their teammates.

Multiplayer Maps
AirfieldAirfield is a large map that takes place in an airfield. The map features many buildings, downed planes, and a large playing area. The two teams are the Marines and the Imperial Japanese. The map also features a small tunnel system which can be easily trapped with Bouncing Betty mines or used to ambush enemies. Both sides have access to this tunnel and therefore it can become quite hectic. It is also the only area of the map where a shotgun could prove extremely useful due to the closer engagements. | ![]() Airfield |
AsylumAsylum is a small map that is often used in free-for-all matches. It features a main building known as the asylum, as well as outdoor areas around it. There are many entrances to the building. The map also features a central courtyard in the middle of it. | ![]() Asylum |
CastleCastle is a medium-small sized map that is reminiscent of Japanese gardens. The map features a large castle on one side as well as another large building on the other side. There are many courtyards, alternate routes, and flanking opportunities on the map. Castle is based on the idea of Shuri Castle, and concepts from the single player mission at the castle can be seen in the map. This is not the same castle, though the courtyard is identical due to the reusage of resources from the single player in the online experience. Castle is also known for a glitch allowing you to walk through a wall and leave the map. Treyarch countered this by having those outside the map take damage from an invisible enemy, which players christened a shark. This is the only glitch in the entire game where Treyarch chose to leave it accessible upon discovery, but with a surprise. It has since been patched so it cannot be glitched out of. | ![]() Castle |
CliffsideCliffside is a medium-large sized map that takes place on the edge of a cliff. On one side, is the cliffside itself along with buildings used for cover and picking players off. The other side features the alleys in the backs of mountains. On the north side, there is a small waterfall and rocks used for cover and sniping. The south side includes a building used for sniping as well. The main portion of this map is the large, open area in the middle, which can be attacked from many angles and is essentially a no man's land. | ![]() Cliffside |
CourtyardCourtyard is one of the smallest maps in the game and takes place in a small courtyard outside of a large, unenterable building. The action takes place along many small corridors and chokepoints despite being an outdoor map. It has a large fountain in the middle as well as many small structures for cover surrounding it. The action on this map is very much close-quarters combat. It appears that Courtyard is set in the courtyard of the map 'Castle', or in the Shuri Castle courtyards. | ![]() Courtyard |
DomeDome is the smallest map in the game, and takes place in the ravaged Reichstag. One half of the map sports a large wooden structure in the middle used for cover but otherwise being very vulnerable. The two sides of this part are buildings with windows and holes in the walls for cover and shooting. The second half of the map can be traveled to by going down the stairs and has a few buildings as well as a fountain/statue. All the action on this map is close-quarters combat. | ![]() Dome |
DownfallDownfall is a medium-large sized map that is very open and sometimes sniper heavy. Two sides of the map include one side's small courtyard to defend as well as buildings for cover in the middle and open land on the sides. The middle of the map contains a blown up building commonly used as a capture point in objective-based game modes as well as another blown open building on the side used for sniping. Another building is situated on the other side of the center that seems to be a former library and contains large windows that can leave players very vulnerable or in perfect sniping position if they are good enough. The other half of the map contains a large building as well with a similar courtyard for defending. Deep into this half can be found some great sniping positions as well. This map also contains vehicles in the form of tanks that can be piloted by the player. | ![]() Downfall |
HangarHangar is a medium-small sized map; as the name would suggest, the central feature is a large aircraft hangar. The hangar contains multiple levels for the player to ambush with and take advantage of the verticality the map offers. The rest of the hangar is very open and contains airplanes, cars, and trucks. The rest of the map is outdoors and takes place around the hangar. There are many buildings including two main ones situated near the entrances of the hangar. The hangar features a walkway with approaches for both factions, and so can be used to get an ambush on enemies on the ground, but at the risk of being flanked. Machine guns and rifles tend to prove very effective on this map due to the very long sightlines within the hangar. | ![]() Hangar |
MakinMakin is a map that takes place on a beach. There are many straw buildings set up with multiple entrance points and a significant amount of verticality. It is a medium-small sized map that is generally used for small team game modes. The map features a large central building with a round room in the middle as well as outside places and water based combat. | ![]() Makin |
OutskirtsOutskirts is a large map that contains vehicles in the form of tanks as well. The main feature is a large church in the middle with many levels and a watchtower on the top that is an ultimate sniping position. Outside of this main building, there are two main areas around the map in the form of buildings as well that create great setpieces and choke points. The map almost feels like a small city in itself and contains numerous small areas and buildings around the main attractions. This map also features vehicles in the form of tanks that can be used by the player. | ![]() Outskirts |
RoundhouseRoundhouse is a medium-large sized map that features a central attraction known as the Roundhouse. It is, as the name suggests, a large round house. Outside of this is a large building on one side that can be used for sniping as well as bridges that contain other sniping positions. There are many back alleys in this map and it contains vehicles in the form of tanks once again as well. | ![]() Roundhouse |
SeelowSeelow is an extremely large. and fairly open map. It's main feature is a large bridge in the middle that is often contested. Being a large map with lots of random building on it, it is a sniper's paradise. It is an extremely open map as well and contains large fields of grass. The map contains vehicles in the form of tanks as well. | ![]() Seelow |
UpheavalUpheaval is a medium sized map that features a large square in the middle with lots of buildings surrounding it. Around the buildings are open area and back alleys that can be used for sneaking around to the other sides of the maps since going through the middle is generally suicide. | ![]() Upheaval |
Map Pack 1 | ||
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NightfireNightfire is a relatively large map, based in the streets of Berlin at night. It pits the German Wehrmacht against the Soviet Red Army. The map is one of the darkest in the game, and for this reason the Wehrmacht's darker uniforms can occasionally give a slight advantage. This is not a major benefit to the Wehrmacht team, as the map is more than bright enough to see your enemies, but stealthy players may favor hiding in the shadows when they are on the Wehrmacht side. The burned out buildings provide an excellent source of ambushes, and suppressed sub-machine guns are extremely effective in this role. | ![]() Nightfire | |
Knee DeepTakes place in the remains of Japanese bunkers. | ![]() Knee Deep | |
StationTakes place in the bombed out ruins of a Metro station. It's a long linear map with corridors. | ![]() Station |
Map Pack 2 | |
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BanzaiBanzai is a map based in the Pacific islands, between the USMC and Imperial Japanese Army. Much of the fighting revolves around the large wooden bridge, running across the map. Banzai can be compared to Eder Dam from Call of Duty 3, as both maps use a large bridge as a main point, with the middle of the bridge having been blown out. | ![]() Banzai |
CorrosionA map set in the ruins of a Russian train yard. | ![]() Corrosion |
Sub PensA close quarters map set in a destroyed submarine base. | ![]() Sub Pens |
Map Pack 3 | |
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BatteryAn armored island surrounded by anti-ship mines and shore to ship cannons, "Battery" places soldiers on a mid-sized map based on Fort Drum (El Fraile Island) in the Philippines. Expect plenty of areas to hide and heavy close quarters combat. | ![]() Battery |
BreachOverwhelm the enemy in "Breach," set in Berlin's overcast and crowded city streets surrounding the historic Brandenburg Gate. | ![]() Breach |
RevolutionRevolution pits the Nazi Wehrmacht against the Red Army in the streets of a Russian city (possibly Stalingrad or Leningrad). Revolution is a large map, and due to the blitzkrieg, bears the scars of warfare, such as bombed-out buildings. The map is extremely open, and leaves many lines of attack open due to the damage caused. | ![]() Revolution |
Weapons
The following is a list of all weapons available in multiplayer, and when they become available.| Pistols |
|---|
Main Article: Colt M1911
- Country of Origin: United States
- Semi-Automatic pistol, firing a .45ACP round. The M1911 is unlocked as a default weapon, as one of the sidearms for Pre-Built Classes. It is unlocked for use in Create-a-Class as soon as the feature unlocks, at Rank 4.
- Fires from an anachronistic eight-round magazine, instead of the period-accurate seven rounds.
Main Article: Nambu
- Country of Origin: Japan
- Semi-Automatic Japanese pistol, with a very unique design in comparison to other pistols of the era. The Nambu is unlocked at Rank 4 in Create-a-Class.
- Known for a glitch where the iron sights are slightly off-center.
Main Article: Walther P38
- Country of Origin: Nazi Germany
- The P38 is a German made pistol, coming from the famous Walther weapons company. It has the most open iron-sights of any sidearm in Call of Duty: World at War.
Tokarev TT-33
Main Article: Tokarev TT-33
- Country of Origin: Russia
- Semi-Automatic Russian pistol, unlocked at Rank 21. It visually looks similar to the Colt, and has almost identical statistics.
.357 Magnum
Main Article: .357 Magnum
- Country of Origin: United States

- The .357 is the final sidearm unlocked, and is similar to the Desert Eagle of Call of Duty 4. Massive power, heavy recoil, and a common choice of many players. Tight hipfire means aiming down the sight is not entirely necessary.
| Bolt Action Rifles |
|---|
Main Article: Springfield
- Bolt action rifle, firing from a five round clip.
- Comes with the sniper scope already unlocked as an attachment.
Main Article: Arisaka
- Bolt action rifle, firing from a five round clip.
- Extremely quiet over distance, almost to the point where it is inaudible.
Main Article: Mosin-Nagant
- Fire Mode - Bolt Action
- Unlocked at Level 21
Kar98k Main Article: Kar98k
- Fire Mode - Bolt Action
- Unlocked at Level 41
Main Article: PTRS-41
- Fire Mode - Semi Automatic
- Unlocked at Level 57
- Has no attachments; sniper scope comes as standard.
| Rifles |
|---|
Main Article: SVT-40
- Fire Mode - Semi Automatic
Main Article: Gewehr 43
- Fire Mode - Semi Automatic
- Unlocked At Level 7
Main Article: M1 Garand
- Fire Mode - Semi Automatic
- Unlocked At Level 17
STG-44 Main Article: STG-44
- Fire Mode - Fully Automatic
- Unlocked At Level 37
Main Article: M1 Carbine
- Fire Mode - Semi Automatic
- Unlocked At Level 65
- Incorrectly referred to as an M1A1 Carbine in-game, but lacks the A1's folding stock.
| Submachine Guns |
|---|
Main Article: Thompson
- Fire Mode - Fully Automatic
Main Article: MP40
- Fire Mode - Fully Automatic
- Unlocked At Level 10
Main Article: Type 100
- Fire Mode - Fully Automatic
- Unlocked At Level 25
Main Article: PPSh-41
- Fire Mode - Fully Automatic
- Unlocked At Level 53
Shotguns
Main Article: M1897 Trench Gun
- Fire Mode - Pump Action
Main Article: Double-Barreled Shotgun
- Fire Mode - Semi Automatic
- Unlocked At Level 29
| Machine Guns |
|---|
Main Article: Type 99
- Fire Mode - Fully Automatic
BAR
Main Article: BAR
- Fire Mode - Fully Automatic
Main Article: DP-28
- Fire Mode - Fully Automatic
- Unlocked At Level 13
Main Article: MG42
- Fire Mode - Fully Automatic
- Unlocked At Level 33
Main Article: FG42
- Fire Mode - Fully Automatic
- Unlocked At Level 45
Main Article: Browning M1919
- Fire Mode - Fully Automatic
- Unlocked At Level 61
Perks
The following is a list of all multiplayer perks available and is almost identical to CoD4 apart from the addition of vehicle specific perks.
Perk 1
- Special Grenades x3 (Three special grenades, no smoke)

- Satchel Charge x2 (Two remote detonation explosives)
- M9A1 Bazooka x2 (M9A1 bazooka with two rockets)
- Bomb Squad (Ability to identify enemy explosives)
- Bouncing Betty x2 (Two pressure activated mines, similar to CoD4's claymores)
- Bandolier (Extra ammunition magazines)
- Primary Grenades x2 (Two primary grenades)
- M2 Flamethrower (Projects a controlled stream of fire)
Perk 2
- Stopping Power (Increased bullet damage)
- Fireworks (Higher explosive weapon damage)
- Flak Jacket (Reduces explosive damage)
- Gas Mask (Protection against Tabun Gas)
- Juggernaut (Increased health)
- Camouflage (Undetectable to enemy Recon Planes)
- Sleight of Hand (Faster reload)
- Shades (Reduces intensity of signal flares)
- Double Tap (Increased rate of fire)
- Overkill (Carry two primary weapons, no pistol)
Perk 3
- Deep Impact (Deeper bullet penetration)
- Extreme Conditioning (Sprint for longer distances)
- Steady Aim (Increased hip-fire accuracy)
- Toss Back (Resets fuse of picked up grenades)
- Second Chance (Revive downed allies)
- Martyrdom (Drop a live grenade when killed)
- Fireproof (Reduces fire based weapon damage)
- Dead Silence (Less sound when you move)
- Iron Lungs (Longer breath hold, for steadier sniper shots)
- Reconnaissance (Show enemy's dogs, tanks and artillery on radar)
Vehicle Perk
- Water Cooler (Decreases turret overheat)
Coaxial Machine Gun perk for tanks
- Greased Bearings (Increased turret rotation speed)
- Ordnance Training (Decrease turret reload time)
- Leadfoot (Increases tank top speed)
- Coaxial Machine Gun (Driver controlled machine gun)
Killstreaks
World at War features the same multiplayer killstreak reward framework as CoD4, although the results are slightly different. The following rewards are granted after 3, 5 and 7 kill streaks: - 3 kills: Recon Plane - This functions identical to the UAV in Call of Duty 4, it gives you a radar for 30 seconds.
Bad dog! - 5 kills: Artillery Strike - This is similar to an airstrike in Call of Duty 4, although it concentrates on one place instead of doing a sweep of terrain. Being caught in the vicinity of an artillery strike will also disorient you, even if it is friendly.
- 7 kills: Attack Dogs - This reward summons a pack of attack dogs for your team that will seek out enemy players and attack them for a set time limit. These dogs can be killed with almost any weapon in the game, but they come in a pack and move fast. If the dogs are killed, they will respawn and continue attacking until the time limit runs out. A tactical advantage of the dogs is that you can follow them to find the enemy.
Nazi Zombies


Perks
In Verruckt (Map Pack 2) perks are introduced into the action for a fee players could become more powerful along with their weapons. Juggernog - 2500pts, increases your health
Quick Revive - 1500pts, shortens the time it takes to revive a fallen team member
Double Tap Root Beer - 2000pts, doubles your rate of fire
Speed Cola - 3000pts, decreases reload time
Mystery Box
The Mystery Box is a random weapon generator. In the box there is a possibility that a teddy bear will show up instead of a weapon. If this happens, the box disappears and moves someplace else, forcing players to dramatically change up their strategy if they are relying on the box for weapons. When the box changes positions, it is marked by a large column of light that helps players find it again.Weaponry
The gun selection is slightly different from the regular online game play: - Arisaka
- Springfield
- Gewehr 43
- M1 Garand (with or without rifle grenade)
- M1 Carbine
- Thompson
- Type 100
- MP40
- M1897 Trench Gun
- Double-Barreled Shotgun
- Sawed off Double-Barreled Shotgun w/Grip
- STG-44
- M1918 Browning Automatic Rifle
- Colt M1911
- M1919 Browning Machine Gun
- MG42
- FG42
- PPSh-41
- PTRS-41
- .357 Magnum
- Wunderwaffe DG-2 ( Shi No Numa and Der Riese only)
- Panzerschreck
- M2 Flamethrower
- Ray Gun
- Molotov Cocktail
- Monkey Bomb ( Der Riese only)
Note: Nazi Zombies mode is not available in the Wii version.
Campaign Mission List
Call of Duty: World at War's single player campaign is divided in a total of 15 missions, which encompass both the US and the Soviet campaigns. - Semper Fi
- Little Resistance
- Hard Landing
- Vendetta
- Their Land, Their Blood
- Burn 'em Out
- Relentless
- Blood & Iron
- Ring of Steel
- Eviction
- Black Cats
- Blowtorch & Corkscrew
- Breaking Point
- Heart of the Reich
- Downfall
Downloadable Content
On February 25th 2009, Treyarch released a new map called Makin Day. This map is a remake of a map already included in Call of Duty: World at War. It features a different lighting scheme and some of the cover has also been modified to change the experience slightly. The map was included in a patch for the PS3 version of the game while it is also available for free from the Xbox Live Marketplace here.Map Pack 1
On the 19th of March 2009, Treyarch added 'Map Pack 1' to the game. This pack includes several new maps, and these new maps are :Nightfire - Takes place in the fires of Berlin at night.
Knee Deep - Takes place in the remains of Japanese bunkers.
Station - Takes place in the bombed out ruins of a Metro station.
Juggernaut (Increases your health)
Sleight of Hand (Reload faster)
Double Tap (Doubles your weapon's fire rates)
Quick Revive (Decreases the time it takes to revive an incapacitated team member)
The Map Pack is available on the Xbox 360 and PS3 for 800 Microsoft points and $9.99 respectively. It is also available on the PC as a Patch (1.4) for free at the Call of Duty website. The patch is 581MB in size.
Map Pack 2
Treyarch recently announced that they are released a second Map Pack in June. The pack comes with 3 standard multiplayer maps as well as another Nazi Zombies map. The upcoming maps are:Corrosion - A map set in the ruins of a Russian train yard
Sub Pens - A close quarters map set in a destroyed submarine base
Shi No Numa* (Zombie Swamp) - A Nazi Zombies map set in a swamp using Imperial Zombies as well as introducing new features such as Hell Hounds and a new weapon called the Wunderwaffe DG-2(translated it means wonder weapon). It acts like a lightning rod that kills zombies by bouncing the lightning on another. The amount it kills depends on the number that are near the zombie you first fire at. the amount of power that the new weapon has is a lot but it has a really slow reloading time of 8 seconds.
*Nazi Zombies map
Map Pack 2 was released June11th, 2009 on the Xbox 360 and PS3 for 800 Microsoft Points and $9.99 respectively.
The PC Version's Map Pack 2 was released on July 17th, 2009 in the form of Patch 1.5 and can be downloaded from the Call of Duty Website. The Patch is 978MB is size.
- Players will need to have Patch 1.4 already installed
Map Pack 3
Map Pack 3 for Call of Duty: World at War was released in August 2009. It follows the same formula as both previous map packs: three online Multiplayer maps, and a single addition to the Nazi Zombies mode. The maps contained in Pack 3 are as follows:Breach - Overwhelm the enemy in "Breach," set in Berlin's overcast and crowded city streets surrounding the historic Brandenburg Gate.
Revolution - "Revolution" pits soldiers against each other in Russia's cold city streets and large factory environment. This map is being pitched as a long distance friendly map with multiple flanks to the prime sniper positions.
Der Riese (Zombie Factory/ The Giant) - A Zombie map set in a secret Nazi research facility featuring the Pack-A-Punch Machine, a device capable of upgrading weapons, for a price. Players must use the teleporters to escape the vicious Hell Hounds and pray that the Wunderwaffe will appear before it's too late.
This map includes 10 new Achievements/Trophies.
Map pack 3 is priced at 800 MS points or $10.
Wii Version

Reviewers generally agree that the Wii controls work well, though a common sentiment is that they're still not as well handled as Medal of Honor Heroes 2's control system. The game's visuals have also been praised for their quality despite the inherent limitations imposed by the Wii's hardware and despite not being the lead platform for development. Judging by the numerical scores on aggregate review sites Metacritic and GameRankings, Call of Duty: World at War is among the best first person shooter experiences available on the Wii, second only to Metroid Prime 3: Corruption.
Limited Collector's Edition

Reception
Reception for Call of Duty: World at War was generally quite impressive, and it was well received among gaming critics, who praised the campaign and multiplayer, even if it was somewhat familiar. Giant Bomb shared this view, saying that while the game was good, it was 'trapped in the shadow of a better game'.Metacritic
Professional Reviews
The Xbox 360 version of the game has an aggregated Metascore of 84, which is relatively high. Destructoid were responsible for effectively damning the game to readers, giving a 60/100 rating. Their attributed quote reads:The review was written by Jim Sterling, who has a relatively negative opinion in the gaming world. Responses to Sterling's review have been mixed, and generally the review was not noted as much as larger gaming press. Both AceGamez and Yahoo! Games have given the game full 100/100 ratings, which is extremely impressive.Ultimately, the single player campaign is atrocious and I had a rotten time playing it. It seems to take everything that was frustrating about Modern Warfare, magnify those elements, and then leave out the interesting objectives, characters that matter, and anything that leaves a lasting impression beyond anger and disappointment.
AceGamez' quote reads:
Its fairly brief but dramatic and adrenaline-fuelled campaign has been greatly enhanced by the excellent co-op mode and XP incentives, while its multiplayer is every bit as good as CoD 4, making this arguably the definitive Call of Duty experience thus far.
Meanwhile, Yahoo! Games quote reads:
Call of Duty: World at War is clearly one of the top games of this year, and a must have for any action gamer.
Soundtrack
| Track # | Song Title | Running Time |
|---|---|---|
01 | American Theme | 03.42 |
02 | Ambushed Again | 02.36 |
03 | Heroes End | 01.25 |
04 | Move Soldier | 02.10 |
05 | Russian Theme | 01.53 |
06 | Fountain | 00.57 |
07 | Dog Fire | 03.18 |
08 | Brave Soldat | 02.44 |
09 | Stalin Push | 00.58 |
10 | Forest Fight | 02.40 |
11 | Kill 'em | 00.53 |
12 | Fighting Mad | 01.39 |
13 | Final Push | 03.29 |
14 | Slayem | 01.15 |
15 | Zeros Alt. | 02.09 |
16 | Hell's Gate | 01.23 |
17 | Chernov | 01.24 |
18 | Fight Parliamen | 02.23 |
19 | Credits Soundtrack | 19.34 |
--- | Königgrätzer Marsch * | 02.11 |
* composed by Johann Gottfried Piefke in 1866. The song is NOT a part of the soundtrack CD, but it is featured in the game, more specifically during the penultimate mission of the single player campaign and also during the Nazi Zombies map. It is also included as the victory anthem for the Wehrmacht, alongside an excerpt of one of Adolf Hitler's speeches.
PC System Requirements
| PC Requirements |
|---|
|
Xbox 360 Game Installation
Call of Duty: World at War requires 6.5GB of space to install on an Xbox 360 HDD.Trivia
- The SS Honor Guard in the Reichstag are not wearing any SS identification. Their outfits are standard Wehrmacht, and their helmets do not have any markings.
- The PTRS-41 is classed as a 'bolt action' rifle in the Create-a-Class mode. This is incorrect, as the weapon is a semi-automatic rifle. However, the PTRD-41 was a bolt-action rifle.
- Likewise, the fully automatic STG-44 is included in the Rifles section with all the semi-automatic weapons.
- The Colt M1911 has an eight round magazine, which is historically incorrect. Eight-round magazines for the M1911 pistol were not available during WWII, becoming available around the 1980s. The pistol should be firing from a seven round magazine, but this was likely for the sake of balancing: all of the other conventional semi-automatic pistols fire from an eight round magazine.
- When fired from a distance, the Arisaka is very difficult to hear, to the point where it makes almost no sound at all. This makes the Arisaka a popular choice in Hardcore mode.



























